FamilleDM Lomstat
Wiz2/Clr2WolvenLawful Evil
CLASS RACE ALIGNMENT DEITY
4Medium35Male5' 9"197 lbs.
LEVELSIZEAGEGENDERHEIGHTWEIGHTEYESHAIR
6,00010,0004,000
Current XPXP for Next LevelXP RemainingIn Game XP Gained
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
15+2

DEX
16+3

CON
----

INT
17+3

WIS
15+2

CHA
18+4


TOTAL WOUNDS/CURRENT HP SUBDUAL DAMAGE DAMAGE REDUCTION HIT DIE TYPE SPEED
HP34

10/Magic10/Silver
2d12+2d1230
AC191613=10+0+0+3+0+6+0



0
TOTALFLAT
FOOTED
TOUCH
AC
BASEARMOR BONUSSHIELD BONUSDEX BONUSSIZE BONUSNATURAL ARMORMISC BONUSMISS CHANCESPELL FAILURE %ARMOR CHECKMAX DEXSPELL RESIST.

INITIATIVE
+ 7=3+4
TOTALDEX MODMISC MOD
BASE ATTACK BONUS
+2
SAVING THROWS TOTALBASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
Fortitude
Con
3=3+0+0
+0
+
Reflex
Dex
5=0+3+0
+2
+
Will
Wis
8=6+2+0
+0
+
TOTAL BASE
ATTACK BONUS
ABILITY
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
MELEE
ATTACK BONUS
+4=2+2
+0
+0
+
RANGED
ATTACK BONUS
+5=2
+3
+0
+0
+
Grapple
MODIFIER
+4=2+2
+0
+0
+


SKILLSMax
Ranks
7/ 3.5


SKILL NAMEKEY
ABILITY
TOTALL
RANKS
ABILITY
MOD

MISC
MOD
n
AppraiseInt
3=
+3
+
n
Balance*Dex
3=
+3
+
n
BluffCha
4=
+4
+
n
Climb*Str
2=
+2
+
n
ConcentrationCon
0=
+0
+
n
Control ShapeWis
2=
+2
+
n
Craft (__________)Int
1=
+3
+-2
n
DiplomacyCha
6=2+4
+
n
DisguiseCha
4=
+4
+
n
Escape Artist*Dex
3=
+3
+
n
ForgeryInt
3=
+3
+
n
Gather InformationCha
4=
+4
+
n
HealWis
2=
+2
+
n
Hide*Dex
3=
+3
+
n
IntimidateCha
4=
+4
+
n
Jump*Str
2=
+2
+

Knowledge (Arcana)Int
8=5+3
+
n
ListenWis
6=
+2
+4
n
Literacy
0=
+0
+
n
Move Silently*Dex
3=
+3
+
n
Perform (Act)Cha
4=
+4
+
n
Perform (Comedy)Cha
4=
+4
+
n
Perform (Dance)Cha
4=
+4
+
n
Perform (Keyboard Instruments)Cha
4=
+4
+
n
Perform (Oratory)Cha
4=
+4
+
n
Perform (Percussion)Cha
4=
+4
+
n
Perform (Sing)Cha
4=
+4
+
n
Perform (String Instruments)Cha
4=
+4
+
n
Perform (Weapon Drill)Cha
4=
+4
+
n
Perform (Wind Instruments)Cha
4=
+4
+
n
RideDex
3=
+3
+
n
SearchInt
3=
+3
+
n
Sense MotiveWis
2=
+2
+
n
SpotWis
4=
+2
+2
n
SurvivalWis
4=
+2
+2
n
Swim*Str
2=
+2
+
n
Use RopeDex
3=
+3
+
Skills marked with n can be used untrained.
* armor check penalty, if any, applies.
** Double armor penalty

EQUIPMENT
ITEM QTY COST (ea.) WT. (lbs) ITEM QTY COST (ea.) WT. (lbs)
Coin: gp (5400)
15400 gp(108.00)



1 - 66 lbs. 67 - 133 lbs. 134 - 200 lbs.
LIGHT LOADMEDIUM LOADHEAVY LOAD
TOTAL WEIGHT CARRIED 0.00 lbs.

MONEY
CP -
SP -
GP - 5400
PP -
Misc -
LANGUAGES
Common


TURN/REBUKE UNDEAD
Turn Check ResultMax HD Affected
0 or less
Level - 4
1-3
Level - 3
4-6
Level - 2
7-9
Level - 1
10-12
Level
13-15
Level + 1
16-18
Level + 2
19-21
Level + 3
22 or more
Level + 4
No. of turns per day: 7Turn check: 1d20 + 4
o o o o o o o
FEATS
Armor Proficiency: heavy
Armor Proficiency: medium
Simple Weapon Proficiency
Shield Proficiency
Scribe Scroll
Armor Proficiency: light
Alertness
Improved Initiative
Combat Reflexes
Lightning Reflexes
Dodge
SPECIAL ABILITIES
Special Attacks
Blood Drain (Ex)
Children of the Night (Su)
Create Spawn (Su)
Dominate Person (Su)
Energy Drain (Su)
Special Qualities
Alternate Form (Su)
Damage Reduction (Su): 10/Magic
Damage Reduction (Su): 10/Silver
Fast Healing (Ex): 5
Gaseous Form (Su)
Low-light Vision (Ex)
Racial Traits: Undead
Resistance: Cold (Ex): 10
Resistance: Electricity (Ex): 10
Resistance: Turn (Ex): +4
Spider Climb (Ex)
Wizard Class Features
Proficiency: Wizard Weapons
Scribe Scroll
Spellbooks
Spells
Summon Familiar
Cleric Class Features
Domain Access (2)
Proficiency: Armor, Heavy
Proficiency: Armor, Light
Proficiency: Armor, Medium
Proficiency: Shields
Proficiency: Simple Weapons: All
Spells
Spontaneous casting
Turn or rebuke undead (7/day)
Domain Powers
Death: Use the death touch power 1/day
Destruction: Use the smite power once per day


Famille's Wizard Spells
(Selected School: ~ Prohibited Schools: )
Level:0123456789
Known:08----------------
Per Day:43----------------

PREPSPELL NAMEDCSAVECAST TIME DURATIONRANGE
0 LEVEL

Acid Splash
13
None
1 Action
Instantaneous
Close (25 ft.+5 ft./2 levels)
Spell Resistance:No
Components:V, S
School:Conjuration
Desc:You fire a small orb of acid at a target dealing 1d3 points of damage (PH196)

Arcane Mark
13
None
1 Action
Permanent
0 ft.
Spell Resistance:No
Components:V, S
School:Universal
Desc:Visibly or invisibly inscribes your personal rune or mark, consisting of no more than 6 symbols, on any surface (PH201)

Dancing Lights
13
None
1 Action
1 minute (D)
Medium (100 ft.+10 ft./level)
Spell Resistance:No
Components:V, S
School:Evocation
Desc:Create up to four lights that resemble torches or glowing spheres of light, or one faintly glowing humanoid shape(PH216)

Daze
13
Will Negates
1 Action
1 round
Close (25 ft.+5 ft./2 levels)
Spell Resistance:Yes
Components:V, S, M
School:Enchantment
Desc:This enchantment clouds the mind of a humanoid creature with 4 or fewer Hit Dice so that it takes no actions (PH217)

Detect Magic
13
None
1 Action
Concentration, up to 1 minute/level (D)
60 ft.
Spell Resistance:No
Components:V, S
School:Divination
Desc:Detects spells and magic items within 60 ft (PH219)

Detect Poison
13
None
1 Action
Instantaneous
Close (25 ft.+5 ft./2 levels)
Spell Resistance:No
Components:V, S
School:Divination
Desc:You determine whether a creature, object, or area has been poisoned or is poisonous (PH219)

Disrupt Undead
13
None
1 Action
Instantaneous
Close (25 ft.+5 ft./2 levels)
Spell Resistance:Yes
Components:V, S
School:Necromancy
Desc:You direct a ray of positive energy and if the ray hits an undead creature, it deals 1d6 points of damage to it (PH223)

Flare
13
Fortitude Negates
1 Action
Instantaneous
Close (25 ft.+5 ft./2 levels)
Spell Resistance:Yes
Components:V
School:Evocation
Desc:Creates a burst of light, that can dazzle one creature for 1 minute unless it makes a successful Fortitude save (PH232)

Ghost Sound
13
Will Disbelief (if interacted with)
1 Action
1 round/level (D)
Close (25 ft.+5 ft./2 levels)
Spell Resistance:No
Components:V, S, M
School:Illusion
Desc:Allows you to create a volume of sound that rises, recedes, approaches, or remains at a fixed place (PH235)

Light
13
None
1 Action
10 minutes/level (D)
Touch
Spell Resistance:No
Components:V, M/DF
School:Evocation
Desc:Object shines like a torch (PH248).

Mage Hand
13
None
1 Action
Concentration
Close (25 ft.+5 ft./2 levels)
Spell Resistance:No
Components:V, S
School:Transmutation
Desc:5-pound telekinesis (PH249).

Mending
13
Will Negates (Harmless, Object)
1 Action
Instantaneous
10 ft.
Spell Resistance:Yes (Harmless, Object)
Components:V, S
School:Transmutation
Desc:Makes minor repairs on an object (PH253).

Message
13
None
1 Action
10 minutes/level
Medium (100 ft.+10 ft./level)
Spell Resistance:No
Components:V, S, F
School:Transmutation
Desc:Whispered conversation at distance (PH253).

Open/Close
13
Will Negates (Object)
1 Action
Instantaneous
Close (25 ft.+5 ft./2 levels)
Spell Resistance:Yes (object)
Components:V, S, F
School:Transmutation
Desc:Opens or closes small or light things (PH258).

Prestidigitation
13
Special; See Text
1 Action
1 Hour
10 ft.
Spell Resistance:No
Components:V, S
School:Universal
Desc:Performs minor tricks (PH264).

Ray of Frost
13
None
1 Action
Instantaneous
Close (25 ft.+5 ft./2 levels)
Spell Resistance:Yes
Components:V, S
School:Evocation
Desc:Ray deals 1d3 cold damage (PH269).

Read Magic
13

1 Action
10 minutes/level
Personal
Spell Resistance:-
Components:V, S, F
School:Divination
Desc:Read scrolls and spellbooks (PH269).

Resistance
13
Will Negates (Harmless)
1 Action
1 minute
Touch
Spell Resistance:Yes (harmless)
Components:V, S, M/DF
School:Abjuration
Desc:Subject gains +1 on saving throws (PH272).

Touch of Fatigue
13
Fortitude Negates
1 Action
1 round/level
Touch
Spell Resistance:Yes
Components:V, S, M
School:Necromancy
Desc:You channel negative energy through your touch, fatiguing your target (PH294)
1st LEVEL

Cause Fear
14
Will Partial
1 Action
1d4 rounds or 1 round; See Text
Close (25 ft.+5 ft./2 levels)
Spell Resistance:Yes
Components:V, S
School:Necromancy
Desc:The affected creature becomes frightened. If the subject succeeds on a Will save, it is shaken for 1 round. (PH208)

Charm Person
14
Will Negates
1 Action
1 hour/level
Close (25 ft.+5 ft./2 levels)
Spell Resistance:Yes
Components:V, S
School:Enchantment
Desc:This charm makes a humanoid creature regard you as its trusted friend and ally (PH209).

Chill Touch
14
Fortitude Partial or Will Negates; See Text
1 Action
Instantaneous
Touch
Spell Resistance:Yes
Components:V, S
School:Necromancy
Desc:A touch from your hand, which glows with blue energy, disrupts the life force of living creatures (PH209)

Hypnotism
14
Will Negates
1 Round(s)
2d4 rounds (D)
Close (25 ft.+5 ft./2 levels)
Spell Resistance:Yes
Components:V, S
School:Enchantment
Desc:Your gestures and incantation fascinate 2d4 HD of nearby creatures, causing them to stop and stare blankly at you(PH242)

Magic Weapon
14
Will Negates (Harmless, Object)
1 Action
1 minute/level
Touch
Spell Resistance:Yes (Harmless, Object)
Components:V, S, DF
School:Transmutation
Desc:Weapon gains +1 bonus (PH251).

Ray of Enfeeblement
14
None
1 Action
1 minute/level
Close (25 ft.+5 ft./2 levels)
Spell Resistance:Yes
Components:V, S
School:Necromancy
Desc:Ray reduces Str by 1d6 points +1 point/two levels (PH269).

Sleep
14
Will Negates
1 Round(s)
1 minute/level
Medium (100 ft.+10 ft./level)
Spell Resistance:Yes
Components:V, S, M
School:Enchantment
Desc:Put up to 4 HD of creatures into comatose slumber (PH280).

True Strike
14
None
1 Action
Special; See Text
Personal
Spell Resistance:-
Components:V, F
School:Divination
Desc:Adds +20 bonus to your next attack roll (PH296).

Famille's Cleric Spells
Level:0123456789
Known:AllAll----------------
Per Day:43 + 1----------------

PREPSPELL NAMEDCSAVECAST TIME DURATIONRANGE
0 LEVEL

Create Water
12
None
1 Action
Instantaneous
Close (25 ft.+5 ft./2 levels)
Spell Resistance:No
Components:V, S
School:Conjuration
Desc:This spell generates wholesome, drinkable water, just like clean rain water (PH215)

Cure Minor Wounds
12
Will Half
1 Action
Instantaneous
Touch
Spell Resistance:Yes (harmless)
Components:V, S
School:Conjuration
Desc:Cures 1 point of damage (PH216)

Detect Magic
12
None
1 Action
Concentration, up to 1 minute/level (D)
60 ft.
Spell Resistance:No
Components:V, S
School:Divination
Desc:Detects spells and magic items within 60 ft (PH219)

Detect Poison
12
None
1 Action
Instantaneous
Close (25 ft.+5 ft./2 levels)
Spell Resistance:No
Components:V, S
School:Divination
Desc:You determine whether a creature, object, or area has been poisoned or is poisonous (PH219)

Guidance
12
Will Negates (Harmless)
1 Action
1 minute or until discharged
Touch
Spell Resistance:Yes
Components:V, S
School:Divination
Desc:Imbues the subject with divine guidance, granting a +1 competence bonus on a single attack, save, or skill check (PH237)

Inflict Minor Wounds
12
Will Negates
1 Action
Instantaneous
Touch
Spell Resistance:Yes
Components:V, S
School:Necromancy
Desc:Touch attack, 1 point of damage (PH217).

Light
12
None
1 Action
10 minutes/level (D)
Touch
Spell Resistance:No
Components:V, M/DF
School:Evocation
Desc:Object shines like a torch (PH248).

Mending
12
Will Negates (Harmless, Object)
1 Action
Instantaneous
10 ft.
Spell Resistance:Yes (Harmless, Object)
Components:V, S
School:Transmutation
Desc:Makes minor repairs on an object (PH253).

Purify Food and Drink
12
Will Negates (Object)
1 Action
Instantaneous
10 ft.
Spell Resistance:Yes (object)
Components:V, S
School:Transmutation
Desc:Purifies 1 cu. Ft. /level of food or water (PH267).

Read Magic
12

1 Action
10 minutes/level
Personal
Spell Resistance:-
Components:V, S, F
School:Divination
Desc:Read scrolls and spellbooks (PH269).

Resistance
12
Will Negates (Harmless)
1 Action
1 minute
Touch
Spell Resistance:Yes (harmless)
Components:V, S, M/DF
School:Abjuration
Desc:Subject gains +1 on saving throws (PH272).

Virtue
12
Fortitude Negates; See Text
1 Action
1 minute
Touch
Spell Resistance:Yes (harmless)
Components:V, S, DF
School:Transmutation
Desc:Subject gains 1 temporary hp (PH298).
1st LEVEL

Bane
13
Will Negates
1 Action
1 minute/level
50 ft.
Spell Resistance:Yes
Components:V, S, DF
School:Enchantment
Desc:Enemies are filled with fear and doubt; suffer -1 on attacks and saves against fear. Counters and dispels bless (PH203)

Bless
13
None
1 Action
1 minute/level
50 ft.
Spell Resistance:Yes (harmless)
Components:V, S, DF
School:Enchantment
Desc:Allies are filled with courage; gain +1 morale bonus on attacks and saves against fear. Counters and dispels bane(PH205)

Bless Water
13
Will Negates
1 Minute(s)
Instantaneous
Touch
Spell Resistance:Yes (object)
Components:V, S, M
School:Transmutation
Desc:This transmutation imbues a flask (1 pint) of water with positive energy, turning it into holy water (See PH128) (PH205)

Cause Fear
13
Will Partial
1 Action
1d4 rounds or 1 round; See Text
Close (25 ft.+5 ft./2 levels)
Spell Resistance:Yes
Components:V, S
School:Necromancy
Desc:The affected creature becomes frightened. If the subject succeeds on a Will save, it is shaken for 1 round. (PH208)

Command
13
Will Negates
1 Action
1 round
Close (25 ft.+5 ft./2 levels)
Spell Resistance:Yes
Components:V
School:Enchantment
Desc:You give the subject a single command, which it obeys to the best of its ability at its earliest opportunity (PH211)

Comprehend Languages
13
None
1 Action
10 minutes/level
Personal
Spell Resistance:-
Components:V, S, M/DF
School:Divination
Desc:You can understand the spoken words of creatures or read otherwise incomprehensible written messages (PH212)

Cure Light Wounds
13
Will Half
1 Action
Instantaneous
Touch
Spell Resistance:Yes (harmless)
Components:V, S
School:Conjuration
Desc:Cures 1d8+1/level damage [max +5] (PH215)

Curse Water
13
Will Negates
1 Minute(s)
Instantaneous
Touch
Spell Resistance:Yes (object)
Components:V, S, M
School:Necromancy
Desc:Imbues a flask (1 pint) of water with negative energy, turning it into unholy water (PH216)

Deathwatch
13
None
1 Action
10 minutes/level
30 ft.
Spell Resistance:No
Components:V, S
School:Necromancy
Desc:Using the foul sight granted by the powers of unlife, you can determine the condition of creatures near death (PH217)

Detect Chaos
13
None
1 Action
Concentration, up to 10 minutes/level (D)
60 ft.
Spell Resistance:No
Components:V, S, DF
School:Divination
Desc:Reveals creatures, spells, or objects (PH218)

Detect Evil
13
None
1 Action
Concentration, up to 10 minutes/level (D)
60 ft.
Spell Resistance:No
Components:V, S, DF
School:Divination
Desc:Reveals creatures, spells, or objects (PH218)

Detect Good
13
None
1 Action
Concentration, up to 10 minutes/level (D)
60 ft.
Spell Resistance:No
Components:V, S, DF
School:Divination
Desc:Reveals creatures, spells, or objects (PH219)

Detect Law
13
None
1 Action
Concentration, up to 10 minutes/level (D)
60 ft.
Spell Resistance:No
Components:V, S, DF
School:Divination
Desc:Reveals creatures, spells, or objects (PH219)

Detect Undead
13
None
1 Action
Concentration, up to 1 minute/level (D)
60 ft.
Spell Resistance:No
Components:V, S, M/DF
School:Divination
Desc:You can detect the aura that surrounds undead creatures (PH220)

Divine Favor
13
None
1 Action
1 minute
Personal
Spell Resistance:-
Components:V, S, DF
School:Evocation
Desc:Calling upon the strength of a deity, you gain a luck bonus on attack and damage, equal to +1/3 caster levels (PHB224)

Doom
13
Will Negates
1 Action
1 minute/level
Medium (100 ft.+10 ft./level)
Spell Resistance:Yes
Components:V, S, DF
School:Necromancy
Desc:This spell fills a single subject with a feeling of horrible dread that causes it to become shaken (PH225)

Endure Elements
13
Will Negates (Harmless)
1 Action
24 hours
Touch
Spell Resistance:Yes
Components:V, S
School:Abjuration
Desc:Target can exist comfortably in conditions between -50 and 140 degrees without ill effects (PH226)

Entropic Shield
13
Will Negates
1 Action
1 minute/level (D)
Personal
Spell Resistance:-
Components:V, S
School:Abjuration
Desc:A magical field appears around you, deflecting incoming arrows, rays, and other ranged attacks (20% miss chance) (PH227)

Hide from Undead
13
Will Negates (Harmless); See Text
1 Action
10 minutes/level (D)
Touch
Spell Resistance:Yes
Components:V, S, DF
School:Abjuration
Desc:Undead cannot see, hear, or smell the warded creatures. Nonintelligent undead creatures receive no save (PH241)
+1
Inflict Light Wounds
13
Will Half
1 Action
Instantaneous
Touch
Spell Resistance:Yes
Components:V, S
School:Necromancy
Desc:Touch, 1d8 +1/level damage (max +5) (PH244).

Magic Stone
13
Will Negates (Harmless, Object)
1 Action
30 minutes or until discharged
Touch
Spell Resistance:Yes (Harmless, Object)
Components:V, S, DF
School:Transmutation
Desc:Three stones become +1 projectiles, 1d6+1 damage (PH251).

Magic Weapon
13
Will Negates (Harmless, Object)
1 Action
1 minute/level
Touch
Spell Resistance:Yes (Harmless, Object)
Components:V, S, DF
School:Transmutation
Desc:Weapon gains +1 bonus (PH251).

Obscuring Mist
13
None
1 Action
1 minute/level
20 ft.
Spell Resistance:No
Components:V, S
School:Conjuration
Desc:Fog surrounds you (PH258).

Protection from Chaos
13
Will Negates (Harmless)
1 Action
1 minute/level (D)
Touch
Spell Resistance:Special
Components:V, S, M/DF
School:Abjuration
Desc:+2 AC and saves, counter mind control, hedge out elementals and outsiders (PH266).

Protection from Evil
13
Will Negates (Harmless)
1 Action
1 minute/level (D)
Touch
Spell Resistance:Special
Components:V, S, M/DF
School:Abjuration
Desc:+2 AC and saves, counter mind control, hedge out elementals and outsiders (PH266).

Protection from Good
13
Will Negates (Harmless)
1 Action
1 minute/level (D)
Touch
Spell Resistance:Special
Components:V, S, M/DF
School:Abjuration
Desc:+2 AC and saves, counter mind control, hedge out elementals and outsiders (PH266).

Protection from Law
13
Will Negates (Harmless)
1 Action
1 minute/level (D)
Touch
Spell Resistance:Special
Components:V, S, M/DF
School:Abjuration
Desc:+2 AC and saves, counter mind control, hedge out elementals and outsiders (PH266).

Remove Fear
13
Will Negates (Harmless)
1 Action
10 minutes; See Text
Close (25 ft.+5 ft./2 levels)
Spell Resistance:Yes (harmless)
Components:V, S
School:Abjuration
Desc:+4 on saves against fear for one subject +1/four levels (PH271).

Sanctuary
13
Will Negates
1 Action
1 round/level
Touch
Spell Resistance:No
Components:V, S, DF
School:Abjuration
Desc:Opponents can`t attack you, and you can`t attack (PH274).

Shield of Faith
13
Will Negates (Harmless)
1 Action
1 minute/level
Touch
Spell Resistance:Yes (harmless)
Components:V, S, M
School:Abjuration
Desc:Aura grants +2 or higher deflection bonus (PH278).

Summon Monster I
13
None
1 Round(s)
1 round/level (D)
Close (25 ft.+5 ft./2 levels)
Spell Resistance:No
Components:V, S, F/DF
School:Conjuration
Desc:Calls outsider to fight for you.(PH285).

Sources loaded for the creation of Famille:
Players Handbook v35e
Dungeon Masters Guide v35e
Monster Manual v35e
Core eTools Data
User-Created Material
Monster Manual II v35e
Arms & Equipment Guide v35e
Complete Warrior
Monster Manual III