PREP | SPELL NAME | DC | SAVE | CAST TIME
| DURATION | RANGE |
0 LEVEL
|
| Acid Splash
| 13
| None
| 1 Action
| Instantaneous
| Close (25 ft.+5 ft./2 levels)
|
Spell Resistance:No
| Components:V, S
| School:Conjuration
|
Desc:You fire a small orb of acid at a target dealing 1d3 points of damage (PH196)
|
| Arcane Mark
| 13
| None
| 1 Action
| Permanent
| 0 ft.
|
Spell Resistance:No
| Components:V, S
| School:Universal
|
Desc:Visibly or invisibly inscribes your personal rune or mark, consisting of no more than 6 symbols, on any surface (PH201)
|
| Dancing Lights
| 13
| None
| 1 Action
| 1 minute (D)
| Medium (100 ft.+10 ft./level)
|
Spell Resistance:No
| Components:V, S
| School:Evocation
|
Desc:Create up to four lights that resemble torches or glowing spheres of light, or one faintly glowing humanoid shape(PH216)
|
| Daze
| 13
| Will Negates
| 1 Action
| 1 round
| Close (25 ft.+5 ft./2 levels)
|
Spell Resistance:Yes
| Components:V, S, M
| School:Enchantment
|
Desc:This enchantment clouds the mind of a humanoid creature with 4 or fewer Hit Dice so that it takes no actions (PH217)
|
| Detect Magic
| 13
| None
| 1 Action
| Concentration, up to 1 minute/level (D)
| 60 ft.
|
Spell Resistance:No
| Components:V, S
| School:Divination
|
Desc:Detects spells and magic items within 60 ft (PH219)
|
| Detect Poison
| 13
| None
| 1 Action
| Instantaneous
| Close (25 ft.+5 ft./2 levels)
|
Spell Resistance:No
| Components:V, S
| School:Divination
|
Desc:You determine whether a creature, object, or area has been poisoned or is poisonous (PH219)
|
| Disrupt Undead
| 13
| None
| 1 Action
| Instantaneous
| Close (25 ft.+5 ft./2 levels)
|
Spell Resistance:Yes
| Components:V, S
| School:Necromancy
|
Desc:You direct a ray of positive energy and if the ray hits an undead creature, it deals 1d6 points of damage to it (PH223)
|
| Flare
| 13
| Fortitude Negates
| 1 Action
| Instantaneous
| Close (25 ft.+5 ft./2 levels)
|
Spell Resistance:Yes
| Components:V
| School:Evocation
|
Desc:Creates a burst of light, that can dazzle one creature for 1 minute unless it makes a successful Fortitude save (PH232)
|
| Ghost Sound
| 13
| Will Disbelief (if interacted with)
| 1 Action
| 1 round/level (D)
| Close (25 ft.+5 ft./2 levels)
|
Spell Resistance:No
| Components:V, S, M
| School:Illusion
|
Desc:Allows you to create a volume of sound that rises, recedes, approaches, or remains at a fixed place (PH235)
|
| Light
| 13
| None
| 1 Action
| 10 minutes/level (D)
| Touch
|
Spell Resistance:No
| Components:V, M/DF
| School:Evocation
|
Desc:Object shines like a torch (PH248).
|
| Mage Hand
| 13
| None
| 1 Action
| Concentration
| Close (25 ft.+5 ft./2 levels)
|
Spell Resistance:No
| Components:V, S
| School:Transmutation
|
Desc:5-pound telekinesis (PH249).
|
| Mending
| 13
| Will Negates (Harmless, Object)
| 1 Action
| Instantaneous
| 10 ft.
|
Spell Resistance:Yes (Harmless, Object)
| Components:V, S
| School:Transmutation
|
Desc:Makes minor repairs on an object (PH253).
|
| Message
| 13
| None
| 1 Action
| 10 minutes/level
| Medium (100 ft.+10 ft./level)
|
Spell Resistance:No
| Components:V, S, F
| School:Transmutation
|
Desc:Whispered conversation at distance (PH253).
|
| Open/Close
| 13
| Will Negates (Object)
| 1 Action
| Instantaneous
| Close (25 ft.+5 ft./2 levels)
|
Spell Resistance:Yes (object)
| Components:V, S, F
| School:Transmutation
|
Desc:Opens or closes small or light things (PH258).
|
| Prestidigitation
| 13
| Special; See Text
| 1 Action
| 1 Hour
| 10 ft.
|
Spell Resistance:No
| Components:V, S
| School:Universal
|
Desc:Performs minor tricks (PH264).
|
| Ray of Frost
| 13
| None
| 1 Action
| Instantaneous
| Close (25 ft.+5 ft./2 levels)
|
Spell Resistance:Yes
| Components:V, S
| School:Evocation
|
Desc:Ray deals 1d3 cold damage (PH269).
|
| Read Magic
| 13
|
| 1 Action
| 10 minutes/level
| Personal
|
Spell Resistance:-
| Components:V, S, F
| School:Divination
|
Desc:Read scrolls and spellbooks (PH269).
|
| Resistance
| 13
| Will Negates (Harmless)
| 1 Action
| 1 minute
| Touch
|
Spell Resistance:Yes (harmless)
| Components:V, S, M/DF
| School:Abjuration
|
Desc:Subject gains +1 on saving throws (PH272).
|
| Touch of Fatigue
| 13
| Fortitude Negates
| 1 Action
| 1 round/level
| Touch
|
Spell Resistance:Yes
| Components:V, S, M
| School:Necromancy
|
Desc:You channel negative energy through your touch, fatiguing your target (PH294)
|
1st LEVEL
|
| Cause Fear
| 14
| Will Partial
| 1 Action
| 1d4 rounds or 1 round; See Text
| Close (25 ft.+5 ft./2 levels)
|
Spell Resistance:Yes
| Components:V, S
| School:Necromancy
|
Desc:The affected creature becomes frightened. If the subject succeeds on a Will save, it is shaken for 1 round. (PH208)
|
| Charm Person
| 14
| Will Negates
| 1 Action
| 1 hour/level
| Close (25 ft.+5 ft./2 levels)
|
Spell Resistance:Yes
| Components:V, S
| School:Enchantment
|
Desc:This charm makes a humanoid creature regard you as its trusted friend and ally (PH209).
|
| Chill Touch
| 14
| Fortitude Partial or Will Negates; See Text
| 1 Action
| Instantaneous
| Touch
|
Spell Resistance:Yes
| Components:V, S
| School:Necromancy
|
Desc:A touch from your hand, which glows with blue energy, disrupts the life force of living creatures (PH209)
|
| Hypnotism
| 14
| Will Negates
| 1 Round(s)
| 2d4 rounds (D)
| Close (25 ft.+5 ft./2 levels)
|
Spell Resistance:Yes
| Components:V, S
| School:Enchantment
|
Desc:Your gestures and incantation fascinate 2d4 HD of nearby creatures, causing them to stop and stare blankly at you(PH242)
|
| Magic Weapon
| 14
| Will Negates (Harmless, Object)
| 1 Action
| 1 minute/level
| Touch
|
Spell Resistance:Yes (Harmless, Object)
| Components:V, S, DF
| School:Transmutation
|
Desc:Weapon gains +1 bonus (PH251).
|
| Ray of Enfeeblement
| 14
| None
| 1 Action
| 1 minute/level
| Close (25 ft.+5 ft./2 levels)
|
Spell Resistance:Yes
| Components:V, S
| School:Necromancy
|
Desc:Ray reduces Str by 1d6 points +1 point/two levels (PH269).
|
| Sleep
| 14
| Will Negates
| 1 Round(s)
| 1 minute/level
| Medium (100 ft.+10 ft./level)
|
Spell Resistance:Yes
| Components:V, S, M
| School:Enchantment
|
Desc:Put up to 4 HD of creatures into comatose slumber (PH280).
|
| True Strike
| 14
| None
| 1 Action
| Special; See Text
| Personal
|
Spell Resistance:-
| Components:V, F
| School:Divination
|
Desc:Adds +20 bonus to your next attack roll (PH296).
|
PREP | SPELL NAME | DC | SAVE | CAST TIME
| DURATION | RANGE |
0 LEVEL
|
| Create Water
| 12
| None
| 1 Action
| Instantaneous
| Close (25 ft.+5 ft./2 levels)
|
Spell Resistance:No
| Components:V, S
| School:Conjuration
|
Desc:This spell generates wholesome, drinkable water, just like clean rain water (PH215)
|
| Cure Minor Wounds
| 12
| Will Half
| 1 Action
| Instantaneous
| Touch
|
Spell Resistance:Yes (harmless)
| Components:V, S
| School:Conjuration
|
Desc:Cures 1 point of damage (PH216)
|
| Detect Magic
| 12
| None
| 1 Action
| Concentration, up to 1 minute/level (D)
| 60 ft.
|
Spell Resistance:No
| Components:V, S
| School:Divination
|
Desc:Detects spells and magic items within 60 ft (PH219)
|
| Detect Poison
| 12
| None
| 1 Action
| Instantaneous
| Close (25 ft.+5 ft./2 levels)
|
Spell Resistance:No
| Components:V, S
| School:Divination
|
Desc:You determine whether a creature, object, or area has been poisoned or is poisonous (PH219)
|
| Guidance
| 12
| Will Negates (Harmless)
| 1 Action
| 1 minute or until discharged
| Touch
|
Spell Resistance:Yes
| Components:V, S
| School:Divination
|
Desc:Imbues the subject with divine guidance, granting a +1 competence bonus on a single attack, save, or skill check (PH237)
|
| Inflict Minor Wounds
| 12
| Will Negates
| 1 Action
| Instantaneous
| Touch
|
Spell Resistance:Yes
| Components:V, S
| School:Necromancy
|
Desc:Touch attack, 1 point of damage (PH217).
|
| Light
| 12
| None
| 1 Action
| 10 minutes/level (D)
| Touch
|
Spell Resistance:No
| Components:V, M/DF
| School:Evocation
|
Desc:Object shines like a torch (PH248).
|
| Mending
| 12
| Will Negates (Harmless, Object)
| 1 Action
| Instantaneous
| 10 ft.
|
Spell Resistance:Yes (Harmless, Object)
| Components:V, S
| School:Transmutation
|
Desc:Makes minor repairs on an object (PH253).
|
| Purify Food and Drink
| 12
| Will Negates (Object)
| 1 Action
| Instantaneous
| 10 ft.
|
Spell Resistance:Yes (object)
| Components:V, S
| School:Transmutation
|
Desc:Purifies 1 cu. Ft. /level of food or water (PH267).
|
| Read Magic
| 12
|
| 1 Action
| 10 minutes/level
| Personal
|
Spell Resistance:-
| Components:V, S, F
| School:Divination
|
Desc:Read scrolls and spellbooks (PH269).
|
| Resistance
| 12
| Will Negates (Harmless)
| 1 Action
| 1 minute
| Touch
|
Spell Resistance:Yes (harmless)
| Components:V, S, M/DF
| School:Abjuration
|
Desc:Subject gains +1 on saving throws (PH272).
|
| Virtue
| 12
| Fortitude Negates; See Text
| 1 Action
| 1 minute
| Touch
|
Spell Resistance:Yes (harmless)
| Components:V, S, DF
| School:Transmutation
|
Desc:Subject gains 1 temporary hp (PH298).
|
1st LEVEL
|
| Bane
| 13
| Will Negates
| 1 Action
| 1 minute/level
| 50 ft.
|
Spell Resistance:Yes
| Components:V, S, DF
| School:Enchantment
|
Desc:Enemies are filled with fear and doubt; suffer -1 on attacks and saves against fear. Counters and dispels bless (PH203)
|
| Bless
| 13
| None
| 1 Action
| 1 minute/level
| 50 ft.
|
Spell Resistance:Yes (harmless)
| Components:V, S, DF
| School:Enchantment
|
Desc:Allies are filled with courage; gain +1 morale bonus on attacks and saves against fear. Counters and dispels bane(PH205)
|
| Bless Water
| 13
| Will Negates
| 1 Minute(s)
| Instantaneous
| Touch
|
Spell Resistance:Yes (object)
| Components:V, S, M
| School:Transmutation
|
Desc:This transmutation imbues a flask (1 pint) of water with positive energy, turning it into holy water (See PH128) (PH205)
|
| Cause Fear
| 13
| Will Partial
| 1 Action
| 1d4 rounds or 1 round; See Text
| Close (25 ft.+5 ft./2 levels)
|
Spell Resistance:Yes
| Components:V, S
| School:Necromancy
|
Desc:The affected creature becomes frightened. If the subject succeeds on a Will save, it is shaken for 1 round. (PH208)
|
| Command
| 13
| Will Negates
| 1 Action
| 1 round
| Close (25 ft.+5 ft./2 levels)
|
Spell Resistance:Yes
| Components:V
| School:Enchantment
|
Desc:You give the subject a single command, which it obeys to the best of its ability at its earliest opportunity (PH211)
|
| Comprehend Languages
| 13
| None
| 1 Action
| 10 minutes/level
| Personal
|
Spell Resistance:-
| Components:V, S, M/DF
| School:Divination
|
Desc:You can understand the spoken words of creatures or read otherwise incomprehensible written messages (PH212)
|
| Cure Light Wounds
| 13
| Will Half
| 1 Action
| Instantaneous
| Touch
|
Spell Resistance:Yes (harmless)
| Components:V, S
| School:Conjuration
|
Desc:Cures 1d8+1/level damage [max +5] (PH215)
|
| Curse Water
| 13
| Will Negates
| 1 Minute(s)
| Instantaneous
| Touch
|
Spell Resistance:Yes (object)
| Components:V, S, M
| School:Necromancy
|
Desc:Imbues a flask (1 pint) of water with negative energy, turning it into unholy water (PH216)
|
| Deathwatch
| 13
| None
| 1 Action
| 10 minutes/level
| 30 ft.
|
Spell Resistance:No
| Components:V, S
| School:Necromancy
|
Desc:Using the foul sight granted by the powers of unlife, you can determine the condition of creatures near death (PH217)
|
| Detect Chaos
| 13
| None
| 1 Action
| Concentration, up to 10 minutes/level (D)
| 60 ft.
|
Spell Resistance:No
| Components:V, S, DF
| School:Divination
|
Desc:Reveals creatures, spells, or objects (PH218)
|
| Detect Evil
| 13
| None
| 1 Action
| Concentration, up to 10 minutes/level (D)
| 60 ft.
|
Spell Resistance:No
| Components:V, S, DF
| School:Divination
|
Desc:Reveals creatures, spells, or objects (PH218)
|
| Detect Good
| 13
| None
| 1 Action
| Concentration, up to 10 minutes/level (D)
| 60 ft.
|
Spell Resistance:No
| Components:V, S, DF
| School:Divination
|
Desc:Reveals creatures, spells, or objects (PH219)
|
| Detect Law
| 13
| None
| 1 Action
| Concentration, up to 10 minutes/level (D)
| 60 ft.
|
Spell Resistance:No
| Components:V, S, DF
| School:Divination
|
Desc:Reveals creatures, spells, or objects (PH219)
|
| Detect Undead
| 13
| None
| 1 Action
| Concentration, up to 1 minute/level (D)
| 60 ft.
|
Spell Resistance:No
| Components:V, S, M/DF
| School:Divination
|
Desc:You can detect the aura that surrounds undead creatures (PH220)
|
| Divine Favor
| 13
| None
| 1 Action
| 1 minute
| Personal
|
Spell Resistance:-
| Components:V, S, DF
| School:Evocation
|
Desc:Calling upon the strength of a deity, you gain a luck bonus on attack and damage, equal to +1/3 caster levels (PHB224)
|
| Doom
| 13
| Will Negates
| 1 Action
| 1 minute/level
| Medium (100 ft.+10 ft./level)
|
Spell Resistance:Yes
| Components:V, S, DF
| School:Necromancy
|
Desc:This spell fills a single subject with a feeling of horrible dread that causes it to become shaken (PH225)
|
| Endure Elements
| 13
| Will Negates (Harmless)
| 1 Action
| 24 hours
| Touch
|
Spell Resistance:Yes
| Components:V, S
| School:Abjuration
|
Desc:Target can exist comfortably in conditions between -50 and 140 degrees without ill effects (PH226)
|
| Entropic Shield
| 13
| Will Negates
| 1 Action
| 1 minute/level (D)
| Personal
|
Spell Resistance:-
| Components:V, S
| School:Abjuration
|
Desc:A magical field appears around you, deflecting incoming arrows, rays, and other ranged attacks (20% miss chance) (PH227)
|
| Hide from Undead
| 13
| Will Negates (Harmless); See Text
| 1 Action
| 10 minutes/level (D)
| Touch
|
Spell Resistance:Yes
| Components:V, S, DF
| School:Abjuration
|
Desc:Undead cannot see, hear, or smell the warded creatures. Nonintelligent undead creatures receive no save (PH241)
|
+1
| Inflict Light Wounds
| 13
| Will Half
| 1 Action
| Instantaneous
| Touch
|
Spell Resistance:Yes
| Components:V, S
| School:Necromancy
|
Desc:Touch, 1d8 +1/level damage (max +5) (PH244).
|
| Magic Stone
| 13
| Will Negates (Harmless, Object)
| 1 Action
| 30 minutes or until discharged
| Touch
|
Spell Resistance:Yes (Harmless, Object)
| Components:V, S, DF
| School:Transmutation
|
Desc:Three stones become +1 projectiles, 1d6+1 damage (PH251).
|
| Magic Weapon
| 13
| Will Negates (Harmless, Object)
| 1 Action
| 1 minute/level
| Touch
|
Spell Resistance:Yes (Harmless, Object)
| Components:V, S, DF
| School:Transmutation
|
Desc:Weapon gains +1 bonus (PH251).
|
| Obscuring Mist
| 13
| None
| 1 Action
| 1 minute/level
| 20 ft.
|
Spell Resistance:No
| Components:V, S
| School:Conjuration
|
Desc:Fog surrounds you (PH258).
|
| Protection from Chaos
| 13
| Will Negates (Harmless)
| 1 Action
| 1 minute/level (D)
| Touch
|
Spell Resistance:Special
| Components:V, S, M/DF
| School:Abjuration
|
Desc:+2 AC and saves, counter mind control, hedge out elementals and outsiders (PH266).
|
| Protection from Evil
| 13
| Will Negates (Harmless)
| 1 Action
| 1 minute/level (D)
| Touch
|
Spell Resistance:Special
| Components:V, S, M/DF
| School:Abjuration
|
Desc:+2 AC and saves, counter mind control, hedge out elementals and outsiders (PH266).
|
| Protection from Good
| 13
| Will Negates (Harmless)
| 1 Action
| 1 minute/level (D)
| Touch
|
Spell Resistance:Special
| Components:V, S, M/DF
| School:Abjuration
|
Desc:+2 AC and saves, counter mind control, hedge out elementals and outsiders (PH266).
|
| Protection from Law
| 13
| Will Negates (Harmless)
| 1 Action
| 1 minute/level (D)
| Touch
|
Spell Resistance:Special
| Components:V, S, M/DF
| School:Abjuration
|
Desc:+2 AC and saves, counter mind control, hedge out elementals and outsiders (PH266).
|
| Remove Fear
| 13
| Will Negates (Harmless)
| 1 Action
| 10 minutes; See Text
| Close (25 ft.+5 ft./2 levels)
|
Spell Resistance:Yes (harmless)
| Components:V, S
| School:Abjuration
|
Desc:+4 on saves against fear for one subject +1/four levels (PH271).
|
| Sanctuary
| 13
| Will Negates
| 1 Action
| 1 round/level
| Touch
|
Spell Resistance:No
| Components:V, S, DF
| School:Abjuration
|
Desc:Opponents can`t attack you, and you can`t attack (PH274).
|
| Shield of Faith
| 13
| Will Negates (Harmless)
| 1 Action
| 1 minute/level
| Touch
|
Spell Resistance:Yes (harmless)
| Components:V, S, M
| School:Abjuration
|
Desc:Aura grants +2 or higher deflection bonus (PH278).
|
| Summon Monster I
| 13
| None
| 1 Round(s)
| 1 round/level (D)
| Close (25 ft.+5 ft./2 levels)
|
Spell Resistance:No
| Components:V, S, F/DF
| School:Conjuration
|
Desc:Calls outsider to fight for you.(PH285).
|