| | | | | | |
ABILITY NAME | ABILITY SCORE | ABILITY MODIFIER | TEMPORARY SCORE | TEMPORARY MODIFIER | STR
| 17 | +3 |
|
| DEX
| 12 | +1 |
|
| CON
| 20 | +5 |
|
| INT
| 12 | +1 |
|
| WIS
| 9 | -1 |
|
| CHA
| 19 | +4 |
|
|
| | TOTAL |
WOUNDS/CURRENT HP
|
SUBDUAL DAMAGE
|
DAMAGE REDUCTION
|
HIT DIE TYPE
| | SPEED | HP | 160 |
|
|
| 14d10 | 20 | | | | | | | | | | | | | | | | | | | | | | | | | | |
AC | 23 | 22 | 11 | = | 10 | + | 8 | + | 4 | + | 1 | + | 0 | + | 0 | + | 0 | |
| | 50
| |
| |
| | 0
| | TOTAL | FLAT FOOTED | TOUCH AC
| | BASE | | ARMOR BONUS | | SHIELD BONUS | | DEX BONUS | | SIZE BONUS | | NATURAL ARMOR | | MISC BONUS | MISS CHANCE | SPELL FAILURE % | ARMOR CHECK | MAX DEX | SPELL RESIST. |
|
INITIATIVE |
+
1 | = | 1 | + | 0 | TOTAL | | DEX MOD | | MISC MOD |
| SAVING THROWS
| TOTAL | | BASE SAVE | | ABILITY MODIFIER | | MAGIC MODIFIER | | MISC MODIFIER | | TEMPORARY MODIFIER |
CONDITIONAL
MODIFIERS
| Fortitude Con | 9 | = | 4 | + | 5 | + | 0
| + | 0
| + |
| Reflex Dex | 5 | = | 4 | + | 1 | + | 0
| + | 0
| + |
| Will Wis | 8 | = | 9 | + | -1 | + | 0
| + | 0
| + |
|
|
|
TOTAL
| |
BASE
ATTACK BONUS
| |
ABILITY
MODIFIER
| |
SIZE
MODIFIER
| |
MISC
MODIFIER
| |
TEMPORARY
MODIFIER
| MELEE ATTACK BONUS
| +10/5/0 | = | 14 | + | 3
| + | 0
| + | -7
| + |
| RANGED ATTACK BONUS
| +8/3/-2 | = | 14
| + | 1
| + | 0
| + | -7
| + |
| Grapple MODIFIER | +10 | = | 14 | + | 3
| + | 0
| + | -7
| + |
|
Longsword, Masterwork | TOTAL ATTACK BONUS | DAMAGE | CRITICAL | +7/2/-3
| 1d8+3
| 19-20/x2
|
RANGE | WEIGHT | TYPE | SIZE | SPECIAL PROPERTIES | -
| 4 lbs.
| Slashing
| Medium
|
|
Armor Spikes (OH)
| TOTAL ATTACK BONUS | DAMAGE | CRITICAL | +2
| 1d6+1
| x2
|
RANGE | WEIGHT | TYPE | SIZE | SPECIAL PROPERTIES | -
| 10 lbs.
| Piercing
| Medium
|
|
2 Claw | TOTAL ATTACK BONUS | DAMAGE | CRITICAL | +10
| 1d6+3
|
|
RANGE | WEIGHT | TYPE | SIZE | SPECIAL PROPERTIES |
| NaN lbs.
|
|
|
|
Dragonhide Plate | TYPE | ARMOR BONUS | MAX DEX BONUS | Heavy
| +8
| 1
|
CHECK PENALTY | SPELL FAILURE | SPEED | WEIGHT | SPECIAL PROPERTIES | -5
| 35%
| 20 ft.
| 50 lbs.
|
|
Lion`s Shield
| ARMOR BONUS | WEIGHT | CHECK PENALTY | SPELL FAILURE | +4
| 15 lbs.
| -2
| 15%
| SPECIAL PROPERTIES |
|
|
| SKILLS | Max
Ranks
| 17/
8.5 |
|
| SKILL NAME | KEY ABILITY | TOTALL
|
| RANKS |
| ABILITY MOD |
| MISC MOD | n
| Appraise | Int
| 1 | = |
| + | 1
| + |
| n
| Balance* | Dex
| -6 | = |
| + | 1
| + | -7 | n
| Bluff | Cha
| 4 | = |
| + | 4
| + |
| n
| Climb* | Str
| -4 | = |
| + | 3
| + | -7 | n
| Concentration | Con
| 5 | = |
| + | 5
| + |
| n
| Control Shape | Wis
| -1 | = |
| + | -1
| + |
| n
| Craft (__________) | Int
| -1 | = |
| + | 1
| + | -2 | n
| Diplomacy | Cha
| 4 | = |
| + | 4
| + |
| n
| Disguise | Cha
| 4 | = |
| + | 4
| + |
| n
| Escape Artist* | Dex
| -6 | = |
| + | 1
| + | -7 | n
| Forgery | Int
| 1 | = |
| + | 1
| + |
| n
| Gather Information | Cha
| 4 | = |
| + | 4
| + |
| n
| Heal | Wis
| -1 | = |
| + | -1
| + |
| n
| Hide* | Dex
| -4 | = |
| + | 1
| + | -5 | n
| Intimidate | Cha
| 4 | = |
| + | 4
| + |
| n
| Jump* | Str
| -10 | = |
| + | 3
| + | -13 | n
| Listen | Wis
| -1 | = |
| + | -1
| + |
| n
| Literacy |
| 0 | = |
| + | 0
| + |
| n
| Move Silently* | Dex
| -4 | = |
| + | 1
| + | -5 | n
| Perform (Act) | Cha
| 4 | = |
| + | 4
| + |
| n
| Perform (Comedy) | Cha
| 4 | = |
| + | 4
| + |
| n
| Perform (Dance) | Cha
| 4 | = |
| + | 4
| + |
| n
| Perform (Keyboard Instruments) | Cha
| 4 | = |
| + | 4
| + |
| n
| Perform (Oratory) | Cha
| 4 | = |
| + | 4
| + |
| n
| Perform (Percussion) | Cha
| 4 | = |
| + | 4
| + |
| n
| Perform (Sing) | Cha
| 4 | = |
| + | 4
| + |
| n
| Perform (String Instruments) | Cha
| 4 | = |
| + | 4
| + |
| n
| Perform (Weapon Drill) | Cha
| 4 | = |
| + | 4
| + |
| n
| Perform (Wind Instruments) | Cha
| 4 | = |
| + | 4
| + |
| n
| Ride | Dex
| -6 | = |
| + | 1
| + | -7 | n
| Search | Int
| 1 | = |
| + | 1
| + |
| n
| Sense Motive | Wis
| -1 | = |
| + | -1
| + |
| n
| Spot | Wis
| -1 | = |
| + | -1
| + |
| n
| Survival | Wis
| -1 | = |
| + | -1
| + |
| n
| Swim* | Str
| -11 | = |
| + | 3
| + | -14 | n
| Use Rope | Dex
| 1 | = |
| + | 1
| + |
| Skills marked with
n can be used untrained. * armor check penalty, if any, applies. ** Double armor penalty
|
PREP | SPELL NAME | DC | SAVE | CAST TIME
| DURATION | RANGE |
1st LEVEL
|
| Cause Fear
| 16
| Will Partial
| 1 Action
| 1d4 rounds or 1 round; See Text
| Close (25 ft.+5 ft./2 levels)
|
Spell Resistance:Yes
| Components:V, S
| School:Necromancy
|
Desc:The affected creature becomes frightened. If the subject succeeds on a Will save, it is shaken for 1 round. (PH208)
|
| Disguise Self
| 15
| None or Reflex Half; See Text
| 1 Action
| 10 minutes/level (D)
| Personal
|
Spell Resistance:-
| Components:V, S
| School:Illusion
|
Desc:You make yourself - including clothing, armor, weapons, and equipment - look different (PH222)
|
| Magic Weapon
| 15
| Will Negates (Harmless, Object)
| 1 Action
| 1 minute/level
| Touch
|
Spell Resistance:Yes (Harmless, Object)
| Components:V, S, DF
| School:Transmutation
|
Desc:Weapon gains +1 bonus (PH251).
|
| Protection from Law
| 15
| Will Negates (Harmless)
| 1 Action
| 1 minute/level (D)
| Touch
|
Spell Resistance:Special
| Components:V, S, M/DF
| School:Abjuration
|
Desc:+2 AC and saves, counter mind control, hedge out elementals and outsiders (PH266).
|
2nd LEVEL
|
| Bull`s Strength
| 16
| Will Negates
| 1 Action
| 1 minute/level
| Touch
|
Spell Resistance:Yes (harmless)
| Components:V, S, M/DF
| School:Transmutation
|
Desc:The subject becomes stronger. the spell grants a +4 enhancement bonus to Strength (PH207)
|
| Invisibility
| 16
| Will Negates (Harmless, Object)
| 1 Action
| 1 minute/level (D)
| Personal or touch
|
Spell Resistance:Yes (harmless)
| Components:V, S, M/DF
| School:Illusion
|
Desc:Subject is invisible for 10 min. /level or until it attacks (PH217).
|
| Mirror Image
| 16
| Special; See Text
| 1 Action
| 1 minute/level (D)
| Personal; See Text
|
Spell Resistance:-
| Components:V, S
| School:Illusion
|
Desc:Creates decoy duplicates of you (1d4 +1/three levels, max 8) (PH254).
|
| See Invisibility
| 16
| None
| 1 Action
| 10 minutes/level (D)
| Personal
|
Spell Resistance:-
| Components:V, S, M
| School:Divination
|
Desc:Reveals invisible creatures or objects (PH275).
|
3rd LEVEL
|
| Confusion
| 17
| Will Negates
| 1 Action
| 1 round/level
| Medium (100 ft.+10 ft./level)
|
Spell Resistance:Yes
| Components:V, S, M/DF
| School:Enchantment
|
Desc:This spell causes the targets to become confused, and unable to independently determine what they will do (PH212)
|
| Invisibility Sphere
| 17
| Will Negates (Harmless)
| 1 Action
| 1 minute/level (D)
| Personal or 10ft.
|
Spell Resistance:Yes (harmless)
| Components:V, S, M
| School:Illusion
|
Desc:Makes everyone within 10 ft. invisible (PH245).
|
| Phantom Steed
| 17
| None
| 10 Minute(s)
| 1 hour/level (D)
| 0 ft.
|
Spell Resistance:No
| Components:V, S
| School:Conjuration
|
Desc:Magical horse appears for 1 hour/level (PH260).
|
| Vampiric Touch
| 18
| None
| 1 Action
| Special; See Text
| Touch
|
Spell Resistance:Yes
| Components:V, S
| School:Necromancy
|
Desc:Touch deals 1d6/two caster levels (Max 10d6); caster gains damage as hp (PH298).
|
4th LEVEL
|
| Fear
| 19
| Will Partial
| 1 Action
| 1 round/level
| 30 ft.
|
Spell Resistance:Yes
| Components:V, S, M
| School:Necromancy
|
Desc:An invisible cone of terror causes living creatures in the area to become panicked unless they pass a Will save (PH229)
|
| Solid Fog
| 18
| None
| 1 Action
| 1 minute/level
| Medium (100 ft.+10 ft./level)
|
Spell Resistance:No
| Components:V, S, M
| School:Conjuration
|
Desc:Blocks vision and slows movement (PH281).
|